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Worldbuilding, tabletop RPG campaign management, storytelling. All in one

Kanka is a community driven worldbuilding and tabletop RPG campaign management tool perfect for worldbuilders and game masters alike. We help you create and organize your campaigns and worlds with our @mentions system and a whole range of features such as calendars, interactive maps, timelines, organisations, families, and as many characters as you can come up with!

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A novel way to keep track of your worldbuilding and RPG campaigns.

Kanka is available on any device and is updated regularly with new features and improvements. Forget about losing track of your scattered notes, in Kanka everything is in one place, easy to find, and accessible on the go.

Kanka tabletop rpg campaign management and worldbuilding dashboard

Powerful features with incredible flexibility

With our @mentions, our tags, and our in-depth permissions system, Kanka makes it easy to keep track of your world or campaign. This includes Characters and their relations, Locations and their history, Quests and their objectives, Timelines and their eras, and Calendars with both events and weather effects. Best of all, Kanka’s users have a say in which new features are developed through regular Community Votes.


Free to Use

Tired of having to pay for basic features like unlimited campaigns, having limits on the number of elements in a campaign, or not being able to control who sees what? We are too, which is why all core features of Kanka are absolutely free. We also have some bonuses for our subscribers that are nice to have, though not essential.

Collaborative

We've built Kanka to support worlds with multiple members and multiple campaigns. Add your friends to the campaign, assign them to one or several roles, and control what features and information they have access to. You can also view the campaign as a member at any time, just to make sure you haven't left content visible that shouldn't be.

Entities in Kanka

Kanka is built around a list of around 20 different entities. These are the pre-defined types of core objects in a campaign. They include characters, locations, families, items, quests, journals, calendars, timelines, and more. They all share some functionality but are unique in their own way and interact with other elements of your campaign.